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race_kushan.script
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Text File
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2001-12-25
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25KB
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396 lines
//
//***RACE_KUSHAN Loads***
//deltas only
//HitIonBeam
LoadEffect IonBeamZapR1.ebg
LoadEffect BulletIonRayLargeBlue.ebg
LoadEffect BulletIonRaySmallBlue.ebg
//RACE_KUSHAN Mothership Death loads
//LoadEffect moshipDust.ebg
//r1death.etg
//***RACE_KUSHAN***
//r1death.etg
//deaths
setDeathEvent RACE_KUSHAN,CLASS_Fighter,damage,DestDamageSmall.ebg
setDeathEvent RACE_KUSHAN,CLASS_Fighter,projectile,DestProjectileSmall.ebg
setDeathEvent RACE_KUSHAN,CLASS_Fighter,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_Fighter,collision,
//setDeathEvent RACE_KUSHAN,CLASS_Fighter,special,
setDeathEvent RACE_KUSHAN,CLASS_Corvette,damage,DestDamageSmall.ebg
setDeathEvent RACE_KUSHAN,CLASS_Corvette,projectile,DestProjectileSmall.ebg
setDeathEvent RACE_KUSHAN,CLASS_Corvette,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_Corvette,collision,
//setDeathEvent RACE_KUSHAN,CLASS_Corvette,special,
setDeathEvent RACE_KUSHAN,CLASS_Frigate,damage,DestDamageSmall.ebg
setDeathEvent RACE_KUSHAN,CLASS_Frigate,projectile,DestProjectileSmall.ebg
setDeathEvent RACE_KUSHAN,CLASS_Frigate,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_Frigate,collision,
//setDeathEvent RACE_KUSHAN,CLASS_Frigate,special,
setDeathEvent RACE_KUSHAN,CLASS_Destroyer,damage,DestDamageLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_Destroyer,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_Destroyer,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_Destroyer,collision,
//setDeathEvr1death.etgent RACE_KUSHAN,CLASS_Destroyer,special,
setDeathEvent RACE_KUSHAN,CLASS_Carrier,damage,DestDamageLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_Carrier,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_Carrier,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_Carrier,collision,
//setDeathEvent RACE_KUSHAN,CLASS_Carrier,special,
setDeathEvent RACE_KUSHAN,CLASS_HeavyCruiser,damage,DestDamageLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_HeavyCruiser,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_HeavyCruiser,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_HeavyCruiser,collision,
//setDeathEvent RACE_KUSHAN,CLASS_HeavyCruiser,special,
setDeathEvent RACE_KUSHAN,CLASS_Mothership,damage,r1death.ebg
setDeathEvent RACE_KUSHAN,CLASS_Mothership,projectile,r1death.ebg
setDeathEvent RACE_KUSHAN,CLASS_Mothership,beam,r1death.ebg
//setDeathEvent RACE_KUSHAN,CLASS_Mothership,collision,
//setDeathEvent RACE_KUSHAN,CLASS_Mothership,special,
setDeathEvent RACE_KUSHAN,CLASS_Resource,damage,DestDamageLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_Resource,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_Resource,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_Resource,collision,
//setDeathEvent RACE_KUSHAN,CLASS_Resource,special,
setDeathEvent RACE_KUSHAN,CLASS_NonCombat,damage,DestDamageLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_NonCombat,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_KUSHAN,CLASS_NonCombat,beam,DestBeam.ebg
//setDeathEvent RACE_KUSHAN,CLASS_NonCombat,collision,
//setDeathEvent RACE_KUSHAN,CLASS_NonCombat,special,
//firing
// pjh firing effect incorporated into beam to fix bug
//;setFireEvent RACE_KUSHAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge.ebg
//; setFireEvent RACE_KUSHAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge01.ebg
//; setFireEvent RACE_KUSHAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge02.ebg
//; setFireEvent RACE_KUSHAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge03.ebg
//;setFireEvent RACE_KUSHAN,GS_LargeIonCannon,FireIonCannonLarge.ebg
//; setFireEvent RACE_KUSHAN,GS_LargeIonCannon,FireIonCannonLarge01.ebg
//; setFireEvent RACE_KUSHAN,GS_LargeIonCannon,FireIonCannonLarge02.ebg
//; setFireEvent RACE_KUSHAN,GS_LargeIonCannon,FireIonCannonLarge03.ebg
//;setFireEvent RACE_KUSHAN,GS_MediumIonCannon,FireIonCannonMedium.ebg
//; setFireEvent RACE_KUSHAN,GS_MediumIonCannon,FireIonCannonMedium01.ebg
//; setFireEvent RACE_KUSHAN,GS_MediumIonCannon,FireIonCannonMedium02.ebg
//; setFireEvent RACE_KUSHAN,GS_MediumIonCannon,FireIonCannonMedium03.ebg
//;setFireEvent RACE_KUSHAN,GS_SmallIonCannon,Fire_ST_FederationPhaser.ebg
//; setFireEvent RACE_KUSHAN,GS_SmallIonCannon,Fire_ST_FederationPhaser.ebg
//; setFireEvent RACE_KUSHAN,GS_SmallIonCannon,Fire_ST_FederationPhaser.ebg
//; setFireEvent RACE_KUSHAN,GS_SmallIonCannon,Fire_ST_FederationPhaser.ebg
setFireEvent RACE_KUSHAN,GS_LargeProjectile,FireEnergyLarge.ebg
setFireEvent RACE_KUSHAN,GS_LargeProjectile,FireEnergyLarge.ebg
setFireEvent RACE_KUSHAN,GS_LargeProjectile,FireEnergyLarge01.ebg
setFireEvent RACE_KUSHAN,GS_LargeProjectile,FireEnergyLarge02.ebg
setFireEvent RACE_KUSHAN,GS_MediumProjectile,FireEnergyMedium.ebg
setFireEvent RACE_KUSHAN,GS_MediumProjectile,FireEnergyMedium.ebg
setFireEvent RACE_KUSHAN,GS_MediumProjectile,FireEnergyMedium01.ebg
setFireEvent RACE_KUSHAN,GS_MediumProjectile,FireEnergyMedium02.ebg
setFireEvent RACE_KUSHAN,GS_SmallProjectile,Fire_ST_PulsePhaser.ebg
setFireEvent RACE_KUSHAN,GS_SmallProjectile,Fire_ST_PulsePhaser.ebg
setFireEvent RACE_KUSHAN,GS_SmallProjectile,Fire_ST_PulsePhaser.ebg
setFireEvent RACE_KUSHAN,GS_SmallProjectile,Fire_ST_PulsePhaser.ebg
// pjh new energy
setFireEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
setFireEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
setFireEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
setFireEvent RACE_KUSHAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
setFireEvent RACE_KUSHAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
setFireEvent RACE_KUSHAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
setFireEvent RACE_KUSHAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
setFireEvent RACE_KUSHAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
setFireEvent RACE_KUSHAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
setFireEvent RACE_KUSHAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
setFireEvent RACE_KUSHAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
setFireEvent RACE_KUSHAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
setFireEvent RACE_KUSHAN,GS_MineLauncher,FireMines.ebg
setFireEvent RACE_KUSHAN,GS_MineLauncher,FireMines.ebg
setFireEvent RACE_KUSHAN,GS_MineLauncher,FireMines.ebg
setFireEvent RACE_KUSHAN,GS_MineLauncher,FireMines.ebg
setFireEvent RACE_KUSHAN,GS_MissleLauncher,FireMissiles.ebg
setFireEvent RACE_KUSHAN,GS_MissleLauncher,FireMissiles.ebg
setFireEvent RACE_KUSHAN,GS_MissleLauncher,FireMissiles.ebg
setFireEvent RACE_KUSHAN,GS_MissleLauncher,FireMissiles.ebg
setFireEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Fire_ST_PhotonTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Fire_ST_PhotonTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Fire_ST_PhotonTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Fire_ST_PhotonTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_VeryLargePlasmaBomb,Fire_ST_QuantumTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_LargePlasmaBomb,Fire_ST_QuantumTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_LargePlasmaBomb,Fire_ST_QuantumTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_LargePlasmaBomb,Fire_ST_QuantumTorpedeo.ebg
setFireEvent RACE_KUSHAN,GS_VeryLargePlasmaBomb,FireEnergy.ebg
setFireEvent RACE_KUSHAN,GS_SmallPlasmaBomb,FirePlasmaSmall.ebg
setFireEvent RACE_KUSHAN,GS_SmallPlasmaBomb,FirePlasmaSmall.ebg
setFireEvent RACE_KUSHAN,GS_SmallPlasmaBomb,FirePlasmaSmall.ebg
setFireEvent RACE_KUSHAN,GS_SmallPlasmaBomb,FirePlasmaSmall.ebg
//hits
//setHitEvent RACE_KUSHAN,GS_VeryLargeIonCannon,HitEnergy.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_LargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_LargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_LargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_LargeIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_MediumIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_MediumIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_MediumIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_MediumIonCannon,HitIonBeam.ebg
setHitEvent RACE_KUSHAN,GS_SmallIonCannon,Hit_SW_Plasma.ebg
setHitEvent RACE_KUSHAN,GS_SmallIonCannon,Hit_SW_Plasma.ebg
setHitEvent RACE_KUSHAN,GS_SmallIonCannon,Hit_SW_Plasma.ebg
setHitEvent RACE_KUSHAN,GS_SmallIonCannon,Hit_SW_Plasma.ebg
//setHitEvent RACE_KUSHAN,GS_Laser,HitEnergy.ebg
setHitEvent RACE_KUSHAN,GS_Laser,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_Laser,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_Laser,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_Laser,HitCannon.ebg
//setHitEvent RACE_KUSHAN,GS_MediumProjectile,HitProjectile.ebg
setHitEvent RACE_KUSHAN,GS_LargeProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_LargeProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_LargeProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_LargeProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallProjectile,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallProjectile,HitCannon.ebg
//setHitEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,HitEnergy.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_KUSHAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_QuantumTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_QuantumTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_QuantumTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_QuantumTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_PhotonTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_PhotonTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_PhotonTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_MediumPlasmaBomb,Hit_ST_PhotonTorpedeo.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_KUSHAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_KUSHAN,GS_SmallPlasmaBomb,HitPlasma.ebg
setHitEvent RACE_KUSHAN,GS_SmallPlasmaBomb,HitPlasma.ebg
setHitEvent RACE_KUSHAN,GS_SmallPlasmaBomb,HitPlasma.ebg
setHitEvent RACE_KUSHAN,GS_SmallPlasmaBomb,HitPlasma.ebg
//effects for bullets, added by Luke
setBulletEffect RACE_KUSHAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_KUSHAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_KUSHAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_KUSHAN,GS_MediumPlasmaBomb,Bullet_ST_PhotonTorpedeo.ebg
setBulletEffect RACE_KUSHAN,GS_MediumPlasmaBomb,Bullet_ST_PhotonTorpedeo.ebg
setBulletEffect RACE_KUSHAN,GS_MediumPlasmaBomb,Bullet_ST_PhotonTorpedeo.ebg
setBulletEffect RACE_KUSHAN,GS_LargePlasmaBomb,Bullet_ST_QuantumTorpedeo.ebg
setBulletEffect RACE_KUSHAN,GS_LargePlasmaBomb,Bullet_ST_QuantumTorpedeo.ebg
setBulletEffect RACE_KUSHAN,GS_LargePlasmaBomb,Bullet_ST_QuantumTorpedeo.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargePlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_KUSHAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_KUSHAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
//setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletLaserBeam03.ebg
//setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletLaserBeam03.ebg
//setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletLaserBeam03.ebg
//setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletLaserBeam03.ebg
//; setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletIonRayR1.ebg
//;setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayR1.ebg
//;setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRayR1.ebg
//;setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletIonRayR1.ebg
//; setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,BulletIonRayR1.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_LargeIonCannon,BulletIonRayLargeBlue.ebg
setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRaySmallBlue.ebg
setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRaySmallBlue.ebg
setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRaySmallBlue.ebg
setBulletEffect RACE_KUSHAN,GS_MediumIonCannon,BulletIonRaySmallBlue.ebg
setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,Bullet_ST_FederationPhaser.ebg
setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,Bullet_ST_FederationPhaser.ebg
setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,Bullet_ST_FederationPhaser.ebg
setBulletEffect RACE_KUSHAN,GS_SmallIonCannon,Bullet_ST_FederationPhaser.ebg
//GB Laser no longer being used
//setBulletEffect RACE_KUSHAN,GS_Laser,BulletLaserBeam.ebg
//setBulletEffect RACE_KUSHAN,GS_Laser,BulletDefenseLaser.ebg
// setBulletEffect RACE_KUSHAN,GS_Laser,BulletDefenseLaser.ebg
// setBulletEffect RACE_KUSHAN,GS_Laser,BulletDefenseLaser.ebg
// setBulletEffect RACE_KUSHAN,GS_Laser,BulletDefenseLaser.ebg
// pjh new energy
setBulletEffect RACE_KUSHAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_KUSHAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_KUSHAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_KUSHAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_KUSHAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_KUSHAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_KUSHAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_KUSHAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_KUSHAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_KUSHAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_KUSHAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
// pjh projectile bullets should not appear very oftern only in lod0
// they are very numerous and are fired so often
setBulletEffect RACE_KUSHAN,GS_LargeProjectile,BulletProjectile.ebg
setBulletEffect RACE_KUSHAN,GS_LargeProjectile,BulletProjectile.ebg
setBulletEffect RACE_KUSHAN,GS_MediumProjectile,BulletProjectile.ebg
setBulletEffect RACE_KUSHAN,GS_SmallProjectile,Bullet_ST_PulsePhaser.ebg
setBulletEffect RACE_KUSHAN,GS_SmallProjectile,Bullet_ST_PulsePhaser.ebg
setBulletEffect RACE_KUSHAN,GS_SmallProjectile,Bullet_ST_PulsePhaser.ebg
setBulletEffect RACE_KUSHAN,GS_SmallProjectile,Bullet_ST_PulsePhaser.ebg
// pjh make the projectile bullet color same as effect collor
// since we do not show the effect unless upclose this will get shown a lot
setBulletColor RACE_KUSHAN,GS_LargeProjectile,200,150,20
setBulletColor RACE_KUSHAN,GS_MediumProjectile,200,150,20
setBulletColor RACE_KUSHAN,GS_SmallProjectile,200,150,20
//color of bullets - as lines only
setBulletColor RACE_KUSHAN,GS_SmallPlasmaBomb,100,184,255
setBulletColor RACE_KUSHAN,GS_MediumPlasmaBomb,100,184,255
setBulletColor RACE_KUSHAN,GS_LargePlasmaBomb,100,184,255
setBulletColor RACE_KUSHAN,GS_VeryLargePlasmaBomb,100,184,255
// pjh default is blue
//;setBulletColor RACE_KUSHAN,GS_VeryLargeIonCannon,200, 50, 50
//;setBulletColor RACE_KUSHAN,GS_LargeIonCannon,200, 50, 50
//;setBulletColor RACE_KUSHAN,GS_MediumIonCannon,200, 50, 50
//;setBulletColor RACE_KUSHAN,GS_SmallIonCannon,200, 50, 50
setBulletColor RACE_KUSHAN,GS_Laser, 217,80,33
//effects for resource collection
setAsteroidEffect RACE_KUSHAN,R1resource_solid.ebg
setAsteroidEffect RACE_KUSHAN,R1resource_solid.ebg
setAsteroidEffect RACE_KUSHAN,R1resource_solid.ebg
setAsteroidEffect RACE_KUSHAN,R1resource_solid.ebg
setGaseousEffect RACE_KUSHAN,R1resource_gaseous.ebg
setGaseousEffect RACE_KUSHAN,R1resource_gaseous.ebg
setGaseousEffect RACE_KUSHAN,R1resource_gaseous.ebg
setGaseousEffect RACE_KUSHAN,R1resource_gaseous.ebg
//effects for Tractor Beam on Salvage Capture corvettes
//setTractorBeamEffect RACE_KUSHAN,TractorBeam.ebg
setTractorBeamEffect RACE_KUSHAN,R1salvage.ebg
setTractorBeamEffect RACE_KUSHAN,R1salvage.ebg
setTractorBeamEffect RACE_KUSHAN,R1salvage.ebg
setTractorBeamEffect RACE_KUSHAN,R1salvage.ebg
bigBoomFactor RACE_KUSHAN,CLASS_Fighter, -10